As I mentioned previously, Box2DFlash 2.1 is quite different from previous versions of Box2DFlash.
The major differences that I have found so far, are related to how to setup your world and your bodies (bearing in mind that I have only just started with Box2DFlash, and do not know the previous versions).
It took me a while to get my head around the Box2DFlash 2.1 relationship between fixtures, shapes, and bodies. Read more...
I recently decided to have a play with Box2DFlash. This is a port of a popular 2D physics engine that has been ported to Actionscript 3, Java, C#, etc.
A lot of games use Box2DFlash and so I thought it was about time to play around with it.
Also, i thought it would be a nice idea to blog about my progress. I will be using Flash Builder 4 (beta) to do all my work in, but the files can be used in Flash, or a.n.other development environment.
Firstly you will need to download the files from here… Read more...