As I mentioned previously, Box2DFlash 2.1 is quite different from previous versions of Box2DFlash.

The major differences that I have found so far, are related to how to setup your world and your bodies (bearing in mind that I have only just started with Box2DFlash, and do not know the previous versions).

It took me a while to get my head around the Box2DFlash 2.1 relationship between fixtures, shapes, and bodies.

I recently decided to have a play with Box2DFlash. This is a port of a popular 2D physics engine that has been ported to Actionscript 3, Java, C#, etc.

A lot of games use Box2DFlash and so I thought it was about time to play around with it.

Also, i thought it would be a nice idea to blog about my progress. I will be using Flash Builder 4 (beta) to do all my work in, but the files can be used in Flash, or a.n.other development environment.

Firstly you will need to download the files from here…

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